In the first lesson of this section, after understanding the physical features of glasses, we try to recreate a different type of glasses in their bare minimum form. Next, we create the shader for a vintage shiny dirty plastic phone In the second lesson, we try to recreate a highly-detailed Bowling ball shader and we really go all the way and make it as detailed and realistic as possible. In the first lesson of this course, we learn how plastics tend to appear in the real world and what features they have, after that we start using Arnold for Cinema 4d to recreate those features. #Advanced shader building with arnold for cinema 4d how to#In this first volume will be covering four major shader categories, Plastics, glasses, metals, and fabrics.įor each category, first, we try to familiarize you with the features of that shader type in the real world and then show you how to recreate those features using Arnold shaders and nodes. Our goal in this course is not only how to create realistic shaders but before that how to train your eyes to see real-world surfaces and analyze their features, and then recreate those surfaces and shaders in Arnold. #Advanced shader building with arnold for cinema 4d series#This is the first volume of a series of courses created at intended to introduce the tools and workflows for creating complex and realistic shaders, utilizing Solid Angle's Arnold renderer in Cinema 4d. My name is Kamel Khezri and I’ll be your host in this course. Some images from the computer build.In this series of premium tutorials, in almost 8 hours, we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d. The computer is about ten times faster then my 2018 MacBook pro, making it easier to get the rendered images I want. I’m now hoping I’m done with online render farms. Many test online has a Cinebench around 16988 pts. And I can’t do any over clocking, since I want it stable for work and not only showing off :PĬinebench r20 score: 17257 pts!. The system is blazing fast and stable, a must for me, I don’t want the computer to hold me back in any way when working on a project. #Advanced shader building with arnold for cinema 4d full#But I think I would like it around 70 ☌ on full load and need to pick up some more fans and get rid of the be quiet! ones. And with some tinkering in bios, an picking up two Noctua fan, I could cool my system from 95 ☌ to 85☌ at full load over time, with out bugging me and the rest of the office at all. If there’s anything that could be better is the be quiet! cased. And with fans I would not hear the gurgling noise form the water pump. So if you know any of these parts a question would be why do I cool the system with fans and not a water cooler? I hate noise and after a lot of research I found that there’s a lot of good low noise fans that work as good as a water cooler. Noctua NF-A14 PWM - 140 mm - 19 dBA (Cabinet fan) Noctua NF-A15 PWM - 140 mm - 19 dBA (cool the CPU) And a case that can run as silent as possible.ĪMD Ryzen ThreadRipper 3970X - 3.7 GHz - 32-cores - 64 threads (CPU)īe quiet! Silent Base 601 - Black - Cabinet (no glass, no RGB “fanciness”, just a black box) Storage that reading and wright really really fast. Have the best graphic card that worked great with Arnold renderer GPU version (CUDA cores). #Advanced shader building with arnold for cinema 4d windows 7#My criteria: I wanted it to be as up to date as possible (many programs ended their Windows 7 support). After the release of AMD Ryzen Threadripper computer processors the following years, that look really promising on both price and power, I jumped on the wagon and upgraded my system.
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